

Of the starting characters, Man-at-Arms belongs in one of your front two rows, the Highwayman in the other one, while the Grave Robber and Plague Doctor should form your back line. You can see most of his abilities require him to be in the front three rows of my party, and they largely affect the front two rows of the enemy line. Above the abilities, the respective size of the pips indicate my Man-at-Arms’ overall strength. The yellow dots indicate where he has to be positioned to activate this ability, and the red dots indicate the locations in the enemy lineup he can target.

In the above screenshot, you can see I have the Man-at-Arms’ “Hold the Line” ability selected. Abilities and their potential effects rely both on your character’s position, as well as the enemy’s. The four-character lineup is a Darkest Dungeon signature. Understand positioning and build a complimentary party If you notice two heroes’ negative relationship meter getting high, it’s worth it to lower their stress levels and look for consumables to improve their affinity at the next inn. Positive relationships are fragile, whereas negative relationships are quite difficult to reverse. Some of the negative relationships are “Resentful,” “Tumultuous,” and “Hateful.” These result in negative status effects, as well as a high chance of stress gain between both parties. Positive relationships include “Amorous,” “Respectful,” or “Inseparable,” and contribute buffs, combat assists, and surprise heals, again mostly at the behest of RNG. When it maxes out, positive or negative, it forms a bond between the two heroes in question. Combat actions, overt choices, and the ever-present RNG contribute to a relationship meter between each member of your party. Stress builds on stress snowballing into greater catastrophe, with one of the most important consequences being your party’s group dynamic. When it rains in Darkest Dungeon 2, it pours. I highly recommend prioritizing stress-relieving abilities and consumables to finish your first run. If you let a hero’s stress meter reach the boiling point, it spills over into a huge health loss while also damaging that hero’s relationship with the rest of their party. While health slowly regenerates as you travel between encounters, stress persists and even tends to rise as you go along. Heroes build stress by taking damage, suffering status effects, and bickering with their companions. In Darkest Dungeon 2, I found managing stress to be the most crucial thing to my success. This is arguably a much more important lifebar than your actual life. Persistent damage like bleeding and Blight also doesn’t carry over to “travel mode,” when you exit combat.īut one consistency is the consequence of stress, now a 10-point system. Here’s a big change from the previous game: your characters heal HP incrementally and automatically as you travel forward on the cart.
